Can Collector Communities and Esports Trends Drive the TCG Cards Market at a 6.5% CAGR?
According to a new report from Intel Market Research, the global Trading Card Game (TCG) Cards market was valued at USD 1.42 billion in 2026 and is projected to reach USD 2.18 billion by 2034, growing at a CAGR of 6.5% during the forecast period (2025–2031). This growth is driven by increasing collector communities, nostalgic engagement from millennials, rising popularity of esports-inspired competitive formats, and digital platform integrations.
https://www.intelmarketresearch.com/download-free-sample/5699/tcg-cards-2025-2032-969
According to a new report from Intel Market Research, the global Trading Card Game (TCG) Cards market was valued at USD 1.42 billion in 2026 and is projected to reach USD 2.18 billion by 2034, growing at a CAGR of 6.5% during the forecast period (2025–2031). This growth is driven by increasing collector communities, nostalgic engagement from millennials, rising popularity of esports-inspired competitive formats, and digital platform integrations.
https://www.intelmarketresearch.com/download-free-sample/5699/tcg-cards-2025-2032-969
Can Collector Communities and Esports Trends Drive the TCG Cards Market at a 6.5% CAGR?
According to a new report from Intel Market Research, the global Trading Card Game (TCG) Cards market was valued at USD 1.42 billion in 2026 and is projected to reach USD 2.18 billion by 2034, growing at a CAGR of 6.5% during the forecast period (2025–2031). This growth is driven by increasing collector communities, nostalgic engagement from millennials, rising popularity of esports-inspired competitive formats, and digital platform integrations.
https://www.intelmarketresearch.com/download-free-sample/5699/tcg-cards-2025-2032-969
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